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The tagline of this blog, ‘game design: integrating mind and machine’ is admittedly a bit pompous and vainglorious. It conjures images of [...]
Integrating mind and machine. . . not really sci fi
September 29, 2011 -
Okay, I have to say from the outset, I haven’t actually played this game. My doctoral thesis involved folding proteins. Literally. I’d [...]
FoldIt (part I): From trauma to awe, an (ex-) graduate student’s perspective
September 26, 2011 -
At the August Serious Games conference, educationally oriented games hogged the spotlight, whether teaching kids math, training sailors safety [...]
Edugaming: knowledge transfer or knowledge generation?
September 25, 2011