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Category Archives: education

  • One Christmas when I was a little bonehead in 1st or 2nd grade, I got a chemistry set.  It came in a triptych-like case that unfolded with rows [...]

    Adding time travel to a teacher’s bag of tricks

    April 29, 2013
  • Angry Birds.  Undoubtedly one of the most addictive time-sink video games ever produced.  If you haven’t played, you should.  Aside from [...]

    F = ma, Angry Physics

    April 15, 2013
  • I would be remiss to not reference Lev Vygotsky, a long dead but genius dead Russian psychologist who has been one step and the better part of a [...]

    What would Vygotsky have thought of Play Station 4?

    April 11, 2013
  • In the prior post, I talked about how actions can map onto cognitive learning.  In this post, I’ll extend this and look at tool use in [...]

    Tool use in video games: extending cognition

    April 5, 2013
  • We tend to view abstract thinking and language as ‘higher cognitive function’ and procedural, motor learning as, well, less higher.  [...]

    Thought is action: mapping video game actions onto cognition

    March 31, 2013
  • The most successful video games are master teachers.  The main problem being that what they teach is generally not very helpful and a poor [...]

    Pathways of discovery: games as models of learning

    March 14, 2013
  • I took a trip to the app store and window-shopped educational apps.  There’s good news and bad news.  You know this educational gap [...]

    A trip to the app store: in search of pathways of discovery

    March 5, 2013
  • In several previous posts, I talk about the idea of creating motivation (here, here and here).  If a player comes to a game expecting to like [...]

    Inducing habit and fabricating motivation: from Farmville to algebra

    February 28, 2013
  • The basal ganglia are is a group of structures nestled under the cerebral cortex.  What exactly the basal ganglia do remains controversial and [...]

    Meet the basal ganglia. . . a substrate for motivational scaffolding

    January 16, 2012
  • With games like Farmvile, Mafia Wars and Cityville, Zynga has helped expand the traditional game market and captured an absurd number of monthly [...]

    Is Fun really a good design principle?

    December 19, 2011

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