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In several previous posts, I talk about the idea of creating motivation (here, here and here). If a player comes to a game expecting to like [...]
February 28, 2013
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Daniel Cook recently posted an interesting piece on the incorporation of random noise into skill-based games. He starts with the distinction [...]
January 16, 2013
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So it’s not a game exactly, but we recently released our first app, ‘we’ being me and my business associates at Lola [...]
October 10, 2012
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The tagline of this blog, ‘game design: integrating mind and machine’ is admittedly a bit pompous and vainglorious. It conjures images of [...]
September 29, 2011