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Author Archives: jeffabeeler

  • I loved this game.  It exemplifies for me the strip-bare-and-put-back-with-deliberation-only-what-is-essential-to-the-experience principle.  In [...]

    Sword and Sworcery

    October 29, 2011
  • I favor minimalist designs.  Strip everything out and put it back in only very deliberatively with a clearly defined purpose and rationale.  Be [...]

    Down to zero: being deliberate with buzzers and bells

    October 26, 2011
  • Roughly speaking, video games were first introduced commercially during the waning reign of arcade games, chief among them pinball.  Smacking a [...]

    Lessons from the Pinball Wizard

    October 24, 2011
  • Returning again to the FoldIt game. Here’s the computational problem: finding the solution is really really hard. Okay, more precisely, there [...]

    FoldIt II: Human and machine heuristics, veering off the beaten path

    October 10, 2011
  • The tagline of this blog, ‘game design: integrating mind and machine’ is admittedly a bit pompous and vainglorious.  It conjures images of [...]

    Integrating mind and machine. . . not really sci fi

    September 29, 2011
  • Okay, I have to say from the outset, I haven’t actually played this game.  My doctoral thesis involved folding proteins.  Literally.  I’d [...]

    FoldIt (part I): From trauma to awe, an (ex-) graduate student’s perspective

    September 26, 2011
  • At the August Serious Games conference, educationally oriented games hogged the spotlight, whether teaching kids math, training sailors safety [...]

    Edugaming: knowledge transfer or knowledge generation?

    September 25, 2011

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