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I loved this game. It exemplifies for me the strip-bare-and-put-back-with-deliberation-only-what-is-essential-to-the-experience principle. In [...]
October 29, 2011
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I favor minimalist designs. Strip everything out and put it back in only very deliberatively with a clearly defined purpose and rationale. Be [...]
October 26, 2011
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Roughly speaking, video games were first introduced commercially during the waning reign of arcade games, chief among them pinball. Smacking a [...]
October 24, 2011
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Returning again to the FoldIt game. Here’s the computational problem: finding the solution is really really hard. Okay, more precisely, there [...]
October 10, 2011
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The tagline of this blog, ‘game design: integrating mind and machine’ is admittedly a bit pompous and vainglorious. It conjures images of [...]
September 29, 2011
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Okay, I have to say from the outset, I haven’t actually played this game. My doctoral thesis involved folding proteins. Literally. I’d [...]
September 26, 2011
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At the August Serious Games conference, educationally oriented games hogged the spotlight, whether teaching kids math, training sailors safety [...]
September 25, 2011